If you have extra charges, use them to place wards. The other starting trinket you can take onto the Rift is the Oracle Lens. This trinket allows you to spot unseen units, traps, and wards within a reasonable distance of yourself as you move around.
Once detected, you can attack and destroy these hidden wards and units. Most of the time you will want to take the Warding Totem in the early game, but the Oracle Lens can be handy too, especially in the mid-to-late game. In addition to the starting vision trinkets, you can also pick up a Farsight Alteration after your reach level 9, which allows you to place a farsight ward a considerable distance away from yourself. This is useful to spot enemies lying in wait without having to put yourself in danger.
The trade-off for this benefit is that the ward remains visible while deployed. Unless you are looking in a very particular location, these are often best placed in brush to obscure them from passing enemies. Each of the support quest items will also transform into an improved item capable of deploying stealth wards, but the charges can only be replenished by visiting your fountain.
You may only have three stealth wards placed at any given time. Placing another will remove your oldest ward immediately. Control wards are the last major type of ward in LoL. Unlike the other ward types, control wards stay on the map and do not expire though you are limited to only one active control ward on the map at any given time.
Additionally, control wards reveal Evelynn and other stealthed champs, but they cannot reveal champions with true stealth, such as Akali and Shaco. They are very powerful, but they are single use and must be purchased from the store.
If you can place your control wards well, you may spot an enemy out of position, and therefore can get an extra kill, or obscure your movements from your enemies and avoid being killed.
Control Wards last until they are destroyed by an enemy team, or the champion that owns the Control Ward places a new one.
Each champion may only have one active Control Ward on the map at a time. Control Wards can be targeted by champion basic attacks. Each basic attack does 1 point of damage to them. Limited to 1 Trinket item. Switching to Oracle Lens or Farsight Alteration keeps the current cooldown, if there is any. For example, Control Wards also reveal themselves to the enemy team when revealing their wards, so it cannot do its primary job without alerting the enemy of its presence.
Furthermore, it provides the same amount of gold and experience when slain as a Stealth Ward, making it tied for the most of each provided when slain. Overall, these wards serve to directly counter other types of wards, being durable for the price and limitations that come with doing so. With all of this said, it is also important to consider the ways in which wards can be destroyed. As was stated above, wards that are not visible can only be revealed using special means, and beyond the already mentioned control wards, this section will go over the key ways in which this can occur.
Activating this tool creates a circular area around your champion which reveals and disables any nearby wards and traps. This area follows you around as you move and lasts for 10 seconds. It also becomes usable more frequently as the game progresses, having a cooldown of 90 seconds at the start of the game and only 60 seconds at the end of it. This assassin-oriented item is a relatively niche way to counter enemy vision, but is worth mentioning nevertheless.
In short, this item has a passive which activates when the champion who wields it is noticed by an enemy ward or trap. When it activates, it disables any nearby wards, along with revealing any wards and traps around your champion for eight seconds. Furthermore, basic attacks from champions who wield an Umbral Glaive instantly kill revealed traps when they strike them, and they deal triple damage when attacking wards.
While this option is only truly viable on assassins, it is one of the most consistent ways for an assassin to deal with enemy vision. When attacked, these jungle plants reveal any wards in a cone opposite from the attacker for 12 seconds. While this is a potent and convenient way to check for vision around an objective such as a Drake or the Baron Nashor, it is definitely not something that you should be relying on if you hope to reliably counter enemy vision.
As such, if there is one key takeaway from this guide, it is that mastering wards is perhaps not as daunting as it might immediately seem. This Ward will last around 90 seconds and expire around the very important 3-minute mark. This will help you know where they are and secure a Scuttler kill, which in turn gives a good Vision of the River.
Other than these important warding times, which will help you secure some early game advantages, warding whenever you have a Ward available is recommended. To see where to place these wards, keep reading to find out. There are many places in the game that are good to Ward.
You will have to consider where you have Vision and your options of movement in those areas. This applies to Warding in general, not just the Top Side, and is a huge component of your movement knowledge. Having good movement skills in the game can help you die less, stay safe during various phases, and have a better impact on the game. Another great spot is the middle of the River in front of the Rift Herald. It allows you to see the enemy jungler walking out of the Blue Buff, as well as keeping an eye on the Herald himself.
The Scuttler can do this well enough by himself, though he may not be available at all times. It would be best if you warded both bushes right next to your Lane, as they are the two most used entrances to the Lane. It gives Vision on players trying to circumvent the big bushes and entrances into the Lane.
If they do manage to go around these, warding Raptors or the Bush behind the Blue Buff will mitigate their attempts. Warding the Bush behind the Red Buff pit on either your or the enemy side is also a good option. This gives you a view of 4 exits, which provides extensive information on the traffic in the area. Combining this with some other jungle and river Wards we mentioned above will keep that entire part of the map lit up for your whole team to see. The Bottom Lane Blue Side has one of the most important and dangerous areas in the entire game in general.
Having a Control Ward in that Bush provides an option to push the Lane with more safety and less worry about a backdoor gank. It will also help your own jungler have a safe passage into the River to attempt ganks if your Lane happens to be shoved in.
The Blue Side is much more in danger from the River, so warding close to the Dragon pit wall provides excellent deep Vision into the River.
However, if the enemy jungler happens to be around your own jungle, he can use the Blast Cone to circumvent this Ward, meaning that a second ward in the Bush against the wall is also very useful to have. Depending on how pushed in the Lane is, warding the sides of the lanes is important. It would be best if you warded every exit and entrance in and out of the Lane, both in bushes and in general.
Knowing these chokepoints and pathways is important to provide at least some safety in the late game, as you may need more farm or push the Lane back. As we can see, the Warding system is difficult to fully grasp and very complex and extensive in every way possible. It spans out for so long and has so many different elements contained within it that nothing but simply playing the game will help you too much.
You have to play to understand how everything works. Climbing the ranks and reaching those near-professional Divisions is when you will truly see how it feels to play a game where everyone knows their Vision. Knowing how Vision works in any sort of capacity, however great or small that capacity is, will always be beneficial.
Vision is something that cannot negatively affect your games. It can only improve them and make them easier. Take your time to study through its rigorous nature, grind through the extensive knowledge required to utilize it to its full potential, and then you will see just how good it is.
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